- Hourly rate$25 / hr
- Total earned$18,500
- Experience7+ years
Full Stack developer/ Informatica Developer and Game Designer
I am a professional Full Stack developer having 7+ years of experience in Informatica and Game development. I have developed complex Informatica mappings to load the data from various sources using different transformations, designed incremental loading process to load data into staging tables, created worklets, workflow and tasks to schedule the loads at required frequency and participated in user meetings, gathered Business requirements and specifications for the data warehouse design. I have translated the user inputs into ETL design docs, analyzed and quantified the impact of projects on upstream systems. Performed extensive analysis of new data to satisfy business requirements and was responsible for deploying the changes from logical data model to physical modeling. I have performed reverse engineering from Informatica codes, designed and implemented the core ETL methodologies, created unit test cases to test data loads and check whether the components adhere to the technical design, scheduled worklets and configured email notifications. I have participated in testing and performance tuning by identifying bottlenecks in mapping logic and resolving them, setting cache values and creating partitions for parallel processing of data.As an experienced game designer and developer I have worked on teams with project managers and developers to create rich websites, games and mobile applications for clients. I have created static and Flash animated illustrations for use in online advergames, designed and illustrated applications for iPhone, iPad and Android. I was responsible for managing the development and design of in house tools for torque engine games. Designed, textured and modeled 3d game objects and provided direction and feedback to maintain a similar look and style for all art throughout the game. I have created environment levels, scripted and wrote story driven in game tasks and edited documentation for sound effects and voice recording. Led the game design team adapting the existing board game to the iPad market, mapping out plans for acquisition, retention, engagement and monetization. Worked with the creative director to research and approach board game companies to discuss translation of their games from one market to another, coordinated between the game design team, art team, sound team and marketing team to ensure everyone was on the same page, working towards the same vision. I have created new game experiences, control systems and interaction paradigms, set up weekly design meetings to encourage better communication amongst the designers and allowed for improved allocation of design resources. Throughout my expertise I have created game scenarios, maintaining design documents so that design concepts are clearer to the rest of the team and assisted in the creation and tuning of rule sets in order to create more unique experiences for the user.
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- ANGULAR 2
Master's degree, Computer science
Bauman Moscow State Technical University